Tiny

Win rate and pick rate at every medal
Strength · Melee · Carry, Nuker, Pusher, Initiator, Durable, Disabler

Ranked · 1–8 Oct

Tiny wins least in Legend–Ancient: 43.6%, against 44.7% in Herald–Guardian and 45.3% in Divine+.

Picked least in Crusader–Archon: in 4.1% of games, against 4.4% in Herald–Guardian and 6.4% in Divine+.

All games

43.6%

win rate in Legend–Ancient · in 4.7% of games

3rd lowest in Legend–Ancient

You on Tiny

Positions

Legend–Ancient
PositionPlayedWin rate
Pos 1Carry32%43.1%
Pos 2Mid17%44.8%
Pos 3Offlane24%42.2%

Win rate by medal

share of Tiny's ranked games won

Herald–Guardian
44.7%
Crusader–Archon
43.8%
Legend–Ancient
43.6%
Divine+
45.3%

Pick rate by medal

share of games with Tiny on either team

Herald–Guardian
4.4%
Crusader–Archon
4.1%
Legend–Ancient
4.7%
Divine+
6.4%
How these numbers are made

From STRATZ: ranked games in Legend–Ancient, 1⁠–⁠8 Oct.

STRATZ groups these games by medal in pairs, so Legend and Ancient are counted together. Divine+ counts Divine and Immortal.

Their counts match ranked matchmaking, without Turbo or unranked games.

The position is the one STRATZ records for each player. All positions adds up a hero's games at every position.

Win rate at a position counts only the games where the hero played it. Pick rate is the share of games with the hero at that position on either team.

A hero is listed at a position when it has at least 1,000 games there and a pick rate there of at least 1%.

Winning most also needs a pick rate of at least 2%, so a hero rarely played at the position does not lead it.

Winning most takes the heroes whose win rate stays highest once chance is allowed for, so a hero with a high win rate from only a few games does not get in, and shows them by their win rate.

About 860,000 Legend and Ancient games in these 8 days. The days are today and the ones before it; STRATZ adds games within about an hour, and we update every 3 hours.

Tiny is in 4.7% of games across all medals.

Powered by STRATZ