Snapfire

Win rate and pick rate at every medal
Universal · Ranged · Support, Nuker, Disabler, Escape

Ranked · 1–8 Oct

Snapfire wins about as often at every medal: between 48.7% and 49.2%.

Picked more the higher the medal: in 7.4% of Herald–Guardian games, 13% of Divine+ games.

All games

49.2%

win rate in Legend–Ancient · in 12% of games

You on Snapfire

Positions

Legend–Ancient
PositionPlayedWin rate
Pos 1Carry0.6%–
Pos 2Mid26%50.2%
Pos 3Offlane7.8%48.5%

Win rate by medal

share of Snapfire's ranked games won

Herald–Guardian
48.7%
Crusader–Archon
48.8%
Legend–Ancient
49.2%
Divine+
48.7%

Pick rate by medal

share of games with Snapfire on either team

Herald–Guardian
7.4%
Crusader–Archon
9.2%
Legend–Ancient
12%
Divine+
13%
How these numbers are made

From STRATZ: ranked games in Legend–Ancient, 1⁠–⁠8 Oct.

STRATZ groups these games by medal in pairs, so Legend and Ancient are counted together. Divine+ counts Divine and Immortal.

Their counts match ranked matchmaking, without Turbo or unranked games.

The position is the one STRATZ records for each player. All positions adds up a hero's games at every position.

Win rate at a position counts only the games where the hero played it. Pick rate is the share of games with the hero at that position on either team.

A hero is listed at a position when it has at least 1,000 games there and a pick rate there of at least 1%.

Winning most also needs a pick rate of at least 2%, so a hero rarely played at the position does not lead it.

Winning most takes the heroes whose win rate stays highest once chance is allowed for, so a hero with a high win rate from only a few games does not get in, and shows them by their win rate.

About 860,000 Legend and Ancient games in these 8 days. The days are today and the ones before it; STRATZ adds games within about an hour, and we update every 3 hours.

Snapfire is in 11% of games across all medals.

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