Rubick

Win rate and pick rate at every medal
Intelligence · Ranged · Support, Disabler, Nuker

Ranked · 1–8 Oct

Rubick wins about as often at every medal: between 49.3% and 49.8%.

Picked more the higher the medal: in 13% of Herald–Guardian games, 26% of Divine+ games.

All games

49.4%

win rate in Legend–Ancient · in 24% of games

You on Rubick

Positions

Legend–Ancient
PositionPlayedWin rate
Pos 1Carry0.2%–
Pos 2Mid18%48.9%
Pos 3Offlane1.2%46.5%

Win rate by medal

share of Rubick's ranked games won

Herald–Guardian
49.4%
Crusader–Archon
49.3%
Legend–Ancient
49.4%
Divine+
49.8%

Pick rate by medal

share of games with Rubick on either team

Herald–Guardian
13%
Crusader–Archon
18%
Legend–Ancient
24%
Divine+
26%
How these numbers are made

From STRATZ: ranked games in Legend–Ancient, 1⁠–⁠8 Oct.

STRATZ groups these games by medal in pairs, so Legend and Ancient are counted together. Divine+ counts Divine and Immortal.

Their counts match ranked matchmaking, without Turbo or unranked games.

The position is the one STRATZ records for each player. All positions adds up a hero's games at every position.

Win rate at a position counts only the games where the hero played it. Pick rate is the share of games with the hero at that position on either team.

A hero is listed at a position when it has at least 1,000 games there and a pick rate there of at least 1%.

Winning most also needs a pick rate of at least 2%, so a hero rarely played at the position does not lead it.

Winning most takes the heroes whose win rate stays highest once chance is allowed for, so a hero with a high win rate from only a few games does not get in, and shows them by their win rate.

About 860,000 Legend and Ancient games in these 8 days. The days are today and the ones before it; STRATZ adds games within about an hour, and we update every 3 hours.

Rubick is in 21% of games across all medals.

Powered by STRATZ