Meepo

Win rate and pick rate at every medal
Agility · Melee · Carry, Escape, Nuker, Disabler, Initiator, Pusher

Ranked · 1–8 Oct

Meepo wins least in Crusader–Archon: 54.9%, against 55.3% in Herald–Guardian and 57.3% in Divine+.

Picked about as often at every medal: in 1.5% to 1.8% of games.

All games

57.0%

win rate in Legend–Ancient · in 1.5% of games

Mostly played as Pos 2 · Mid, in 79% of these games

You on Meepo

Positions

Legend–Ancient
PositionPlayedWin rate
Pos 1Carry15%53.9%
Pos 2Mid79%58.1%

Win rate by medal

share of Meepo's ranked games won

Herald–Guardian
55.3%
Crusader–Archon
54.9%
Legend–Ancient
57.0%
Divine+
57.3%

Pick rate by medal

share of games with Meepo on either team

Herald–Guardian
1.8%
Crusader–Archon
1.5%
Legend–Ancient
1.5%
Divine+
1.5%
How these numbers are made

From STRATZ: ranked games in Legend–Ancient, 1⁠–⁠8 Oct.

STRATZ groups these games by medal in pairs, so Legend and Ancient are counted together. Divine+ counts Divine and Immortal.

Their counts match ranked matchmaking, without Turbo or unranked games.

The position is the one STRATZ records for each player. All positions adds up a hero's games at every position.

Win rate at a position counts only the games where the hero played it. Pick rate is the share of games with the hero at that position on either team.

A hero is listed at a position when it has at least 1,000 games there and a pick rate there of at least 1%.

Winning most also needs a pick rate of at least 2%, so a hero rarely played at the position does not lead it.

Winning most takes the heroes whose win rate stays highest once chance is allowed for, so a hero with a high win rate from only a few games does not get in, and shows them by their win rate.

About 860,000 Legend and Ancient games in these 8 days. The days are today and the ones before it; STRATZ adds games within about an hour, and we update every 3 hours.

Meepo is in 1.5% of games across all medals.

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